Introduction

Bytebot

Bytebot

Bytebot

There is no reason that tomorrow’s software developers can’t use assistive technology to make cutting-edge software for the world!​ We are designing it now to use on iPads, but we hope to bring this software to Apple’s Vision Pro virtual reality headsets, equipped with the most sophisticated eye-tracking technology so far!​ Byte Bot will provide children in the Gulf region with the first truly accessible and inclusive introduction to software development. As a technology team, we know how valuable these skills are in progressing through education and finding a fulfilling career. It is our aim that we can make coding fun and inclusive for all.

Byte Bot AI seeks to create an engaging and accessible platform that fosters a passion for coding, empowers young minds, and promotes STEM skill development, ultimately positively impacting the lives of PWDs in the region.​

“Byte Bot AI” will empower children with physical disabilities, fostering a sense of independence and self-confidence. Coding skills acquired through “Byte Bot AI” will prepare the participants for future educational and vocational prospects. The game’s interactive levels will teach fundamental coding concepts such as sequences, loops, and arrays, setting a strong foundation for further STEM education.​

General Accessibility Features:​

Switch and eye tracking accessible: Using a range of switches and eye tracking cameras for people with significant physical disabilities.

High Contrast and Large Font: The game’s visuals will offer high contrast and large font options for improved visibility and readability.​

Text-to-Speech and Speech-to-Text: “Byte Bot AI” will support text-to-speech and speech-to-text functionalities, allowing users to receive audio feedback or input text using voice commands.​

Adjustable Game Speed: Users should be able to adjust the game’s speed to suit their pace and comfort level, ensuring that it is not too fast or slow for them.​

Audio and Visual Cues: The game will provide clear audio and visual cues to guide users through different levels and challenges.​